Archived: Dec 03, 2007

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Like a virus to entertainment

Video games spread there corruption to films

By Sean Quast

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There once was a time when the youth of the nation wanted to go see a movie and it was the same movie their parents wanted them to see.

These movies had fluffy talking animals and magical far-off places. They were fun for all ages. A family could spend a nice evening watching classic fairy tales and learning wholesome life lessons.

But if you take a child to a theater now all they want to see is those horrible video game movies that are about shooting people, knights and monsters. Nothing redeeming comes from theses movies.

Thanks to video games and their progression of a 3-D environment, we are seeing less and less classically animated 2-D films. Everyone in the industry now sees 3-D as the wave of the future.

Parents want children’s lives to be filled with enchanted forests not monster-ridden sewers, or alien-infested Martian bases.

Video games progression into the motion picture universe is a great tragedy. It seems that they have caused the death of the 2-D animated feature that most of the world grew up on.

Thanks to video games and their 3-D universe, all kids’ movies have moved from their safe 2-D homes into strange 3-D homes. Tell me, where have all the great Disney films gone?

They were once in quite safe flat environments, now there are no more fairy tales.

The fairy tales of old are replaced with the lackluster plots and flat characters of video games. They these characters have as much life and depth as a pond of goldfish.

Parents can’t stand to see them for more than five minutes at home. Why would they pay from $8-10 to see them in a theater with some over priced popcorn? They wouldn’t; we know that.

So what do they do then, because the kids won’t stop whining if they don’t see it? Well they take them to the theater and drop them off like it’s the mall or something.

If a parent does try to sacrifice himself or herself and go see the film with their kids, they don’t even get to see it with them. These children are afraid that seeing a film with their parent would devastate their social lives.

So they have to sit three seats over or two seats back – yet another way in which video games have driven a wedge in the traditional family value system.

It seems as if they are almost intent on making children OK with being independent from the rest of the family.

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