Dork heaven populated by Lego Jedi
‘Lego Star Wars II’ quirky spin-off of classics
By Sean Quast
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This sequel, based on the original films, expanded nicely on the unique quirks of the original game, which was all about the prequels. Did I confuse you there?
I grew up on “Star Wars” toys, Lego sets and video games. Life was good, that is until I would accidentally choke on the Lego piece I was chewing on. Don’t look at me like you didn’t eat Lego pieces also you arrogant fool.
With the release of “Lego Star Wars II: The Original Trilogy” one gets to relive that childhood love. The game plays just like all children play by giving “Star Wars” a childish feel with goofy sound effects and the slapstick antics we used whenever we played with toys.
The first “Lego Star Wars” game focused on the infamous prequels. It was a good game, unlike the movies, and the acting was way better.
This sequel, based on the original films, expanded nicely on the unique quirks of the original game, which was all about the prequels. Did I confuse you there?
This wasn’t another “Star Wars” game in which one goes about re-enacting the classic movies; one really gets to live in a new “Star Wars” universe. Think “Star Wars” meets “Three Stooges” where all the people are Lego men and women.
Seeing the cartoonish slapstick Lego characters bumbling their way through the re-enacted classic film scenes can be described as charming yet hilarious.
Little jokes are placed throughout the game for people who can spout every single line from the trilogy. The best example is Lego Chewie having the ability to pull the arms off Lego Storm troopers. There’s a little cartoonish “pop” whenever he does it, and it tickles the ribs of even the scruffiest-looking Nerf Herder.
In the game you can control over a hundred Lego Star Wars characters. There are multiple types, from droids and blasters to Jedi and bounty hunters. Each character class brings new attributes and unique abilities to the game. Some points will require the explosiveness of a bounty hunter to the force lifting powers of a Jedi.
Each level is rather simple to navigate through the first time, but lots of areas must be passed over due to the lack of characters one has in story mode. But after one unlocks free play for each level they can go back, explore and figure out all the puzzles they had to skip because they didn’t have Boba Fett’s jet pack.
I know that all games are being compared to “Grand Theft Auto” nowadays, because it takes some time to complete the entire game. Well “Lego Star War II” is just like that. To unlock everything one must go back and complete each level numerous times. Then there is the random stuff you can buy with all the Lego pieces you pick up.
A great soundtrack also comes with the game. Yes, it is almost just the entire score of the movies, but it actually makes the game enjoyed by more than just the one playing it.
Another member of the Post even commented on how nice it was hearing not-so-annoying music coming from my PSP.
As for game play, it works well. Occasionally you switch characters when you want to get into a vehicle — other than that everything functions quite smoothly. The camera isn’t controllable, which some see as a downfall but, given the semi platform jumping aspect of the levels, it works well for the game. It creates many opportunities for the developers to hide objects behind columns or out of the camera’s view.
Most people wonder how this game can be fun. Well, somehow it is. Legos and “Star Wars” are one of those weird combinations that go so well together. Like deep-frying a Twinkie, once it happens you know it was meant to be. I suggest y’all go out and buy this “kids” game and forget about the crazy few weeks we’ve all just gone through.


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